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Android下如何计算要显示的字符串所占的宽度和高度

查询了google发现在android一下有几种方法可以做到,但是经过实际测试发现下面这种方法是最准确的

Rect bounds = new Rect();
String text = "Hello World";
TextPaint paint;
paint = findViewById(R.id.hello_world).getPaint();
paint.getTextBounds(text, 0, text.length(), bounds);
int width = bounds.width();

 

Paint pFont = new Paint();
Rect rect = new Rect();
pFont.getTextBounds("豆", 0, 1, rect);
Log.v(TAG, "height:"+rect.height()+"width:"+rect.width());

Android_FontMetrics对象的各种基准线(以及怎么获取文字的width和height)

Canvas 作为绘制文本时,使用FontMetrics对象,计算位置的坐标。

public static class FontMetrics {
    /**
     * The maximum distance above the baseline for the tallest glyph in
     * the font at a given text size.
     */
    public float   top;
    /**
     * The recommended distance above the baseline for singled spaced text.
     */
    public float   ascent;
    /**
     * The recommended distance below the baseline for singled spaced text.
     */
    public float   descent;
    /**
     * The maximum distance below the baseline for the lowest glyph in
     * the font at a given text size.
     */
    public float   bottom;
    /**
     * The recommended additional space to add between lines of text.
     */
    public float   leading;
}

它的各基准线可以参考下图:

上图其实是通过代码画出来的,具体代码如下:

/** 绘制FontMetrics对象的各种线 */
mPaint.reset();
mPaint.setColor(Color.WHITE);
mPaint.setTextSize(80);
// FontMetrics对象
FontMetrics fontMetrics = mPaint.getFontMetrics();
String text = "abcdefg";
// 计算每一个坐标
float textWidth = mPaint.measureText(text);
float baseX = 30;
float baseY = 700;
float topY = baseY + fontMetrics.top;
float ascentY = baseY + fontMetrics.ascent;
float descentY = baseY + fontMetrics.descent;
float bottomY = baseY + fontMetrics.bottom;
// 绘制文本
canvas.drawText(text, baseX, baseY, mPaint);
// BaseLine描画
mPaint.setColor(Color.RED);
canvas.drawLine(baseX, baseY, baseX + textWidth, baseY, mPaint);
mPaint.setTextSize(20);
canvas.drawText("base", baseX + textWidth, baseY, mPaint);
// Base描画
canvas.drawCircle(baseX, baseY, 5, mPaint);
// TopLine描画
mPaint.setColor(Color.LTGRAY);
canvas.drawLine(baseX, topY, baseX + textWidth, topY, mPaint);
canvas.drawText("top", baseX + textWidth, topY, mPaint);
// AscentLine描画
mPaint.setColor(Color.GREEN);
canvas.drawLine(baseX, ascentY, baseX + textWidth, ascentY, mPaint);
canvas.drawText("ascent", baseX + textWidth, ascentY + 10, mPaint);
// DescentLine描画
mPaint.setColor(Color.YELLOW);
canvas.drawLine(baseX, descentY, baseX + textWidth, descentY, mPaint);
canvas.drawText("descent", baseX + textWidth, descentY, mPaint);
// ButtomLine描画
mPaint.setColor(Color.MAGENTA);
canvas.drawLine(baseX, bottomY, baseX + textWidth, bottomY, mPaint);
canvas.drawText("buttom", baseX + textWidth, bottomY + 10, mPaint);

相信通过以上程序,能够很好的理解topLine,buttomLine,baseLine,ascentLine,descentLine。

另外:Paint类有两个方法

/**
 * Return the distance above (negative) the baseline (ascent) based on the
 * current typeface and text size.
 *
 * @return the distance above (negative) the baseline (ascent) based on the
 *         current typeface and text size.
 */
public native float ascent();
/**
 * Return the distance below (positive) the baseline (descent) based on the
 * current typeface and text size.
 *
 * @return the distance below (positive) the baseline (descent) based on
 *         the current typeface and text size.
 */
public native float descent();

ascent():the distance above the baseline(baseline以上的height)

descent():the distance below the baseline(baseline以下的height)

所以ascent() + descent() 可以看成文字的height。

到此为止,怎么获取文字的height和width都已经揭晓了:

获取height : mPaint.ascent() + mPaint.descent()

获取width : mPaint.measureText(text)

 

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